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Dark Gods Hindu Deities of Darkness VideoTop 10 Scary Mythological Gods In History
Murphy's Law Pinguine Madagascar eine Art Lebensweisheit, sondern es tauchten auch Paparazzi-Fotos Pinguine Madagascar den Kandidatinnen auf. - Wird oft zusammen gekauftWie werden Bewertungen berechnet? Uncovering Ancient Pyramid Science at Lets Dance Vanessa, Where Men Become Gods. The Chaos Gods are able to devote a fraction of their psychic power in the Warp to create daemonspsychic entities whose appearance and character reflect their patron god's own nature. Her tale is told in Irish mythology, particularly the Ulster Cycle, where she Barbara Brylska as queen of Connacht. Such interest in mortal affairs is fleeting, and as soon as their objective is achieved, the gods resume their Great Game. Nott rides her horse in this 19th-century painting by Peter Nicolai Arbo.
Scotus was the primordial god of darkness and linked the Greek god Erebus. Summanus was the god of nocturnal thunder. Nyx, The primordial goddess of the night.
Aztec mythology has many deities associated with the night and with darkness. The Lords of the Night were a group of nine gods. They each were said to have ruled over a particular type of night.
Metztli was a deity of the night, the moon, and of farmers. Yohaulticetl was the lunar goddess known as the Lady of the Night.
Lords of the Night, Page 14 of the Codex Borgia. Tezcatlipoca was the god of the night sky, the night winds, obsidian, rulership, divination, jaguars, sorcery, war, strife, and also beauty.
Tezcatlipoca depicted in the codex Rios in the aspect of a Jaguar—in this form he was called Tepeyollotl.
In Egyptian mythology, Nephthys was the goddess of the night, death, and birth. Kuk was an uncreated god who personified the primordial darkness.
Apep was the Egyptian serpent deity of evil and darkness. CC BY-SA 2. Artume was the Etruscan goddess of the night and Shalim was the Canaanite god of dusk.
In Arabian mythology, Al-Qaum was the Nabatean god of the night and of war, but also seen as a protector of caravans. Ahriman is the Iranic god of darkness, night, and evil.
In Lithuania, Breksta was the goddess of twilight and dreams who protects humans from sunset to sunrise. The Zorya were two guardian goddesses related to the morning and evening stars in Slavic mythology.
As it can be seen, darkness was often, but not always, associated with evil. Top image: The Ancient of Days William Blake, Photo Source: Public Domain.
Interested in the topic, she has studied many aspects of the enigmatic. Always attempting to find Wikipedia list article. Lists of mythological figures.
Agriculture Art Chaos Chthonic Death Earth Fate and Time Fertility Fire Health Hunting King of the Gods Kingship Knowledge Law and Justice Light Liminal and Psychopomps Luck Love and Lust Magic and Prophecy Moon Nations Nature Night Rain Sky Smithing Sun Thunder Tree Trickery Vegetation War Water Weather Wind.
The armies of the gods pour from one territory to another in a ceaseless frenzy of invasion and defence. As intrigue, feints and lures lead forces into traps, elsewhere pacts are forged, and opposing sides join forces mid-battle as a common cause creates a temporary amnesty between rivals.
It is never long, however, before the merest possibility of advantage arises, and the brief cessation of open warfare between two parties is readily abandoned so the daemons might once more fall upon one another.
Vast swathes of the Immaterium are in a constant state of flux, every moment a new territory won or lost. When an invading army emerges victorious, they immediately set to work on turning the ravaged battlefield into part of their god's realm, moulding the raw entropy of that section of the Immaterium into whatever form best pleases their master.
From time to time there arises a being, place, object or event in the material universe that attracts the attention of all the Gods of Chaos.
So important is this new element, so desired by the Ruinous Powers or so dangerous to their shared ambitions, that all rivalry is temporarily put aside in order to take advantage of this particular opportunity, or thwart the threat it presents.
In such an instance, the gods will work together, and the galaxy trembles before their combined power as Chaos Undivided.
For Mankind , the most significant occasion of this type was the rise of the Emperor. During this period, the Chaos Gods set out to bring about the Master of Mankind's downfall, beginning with the spiriting away of his infant Primarchs from the laboratory on Terra where they were created, and culminating in the spiritual corruption of half their number and the civil wars of the Horus Heresy.
Other events have led to briefer cessations of conflict in the Realm of Chaos: particularly promising Black Crusades , for example, or the extermination or birth of a new race.
Such interest in mortal affairs is fleeting, and as soon as their objective is achieved, the gods resume their Great Game. Sometimes treaties will be broken even before their mutual goals are met, with one god or another, or all four, overstepping the bounds of their agreement and attempting to usurp their rivals.
Once again the Realm of Chaos will thunder to the march of the daemonic legions, and their age-old feuds will spill over into the domains of realspace.
A Lord of Change , Greater Daemon of Tzeentch. A daemon is an entity of pure psychic energy formed from a fragment of a Chaos God's consciousness.
They comprise the armies of the Chaos Gods within the Warp , and frequently battle the daemonic armies of other Gods and unbelievers on the material plane.
The Chaos Gods often send their daemonic legions into the galaxy. Such invasions may be part of a long-engineered plan, or merely an opportunity seized -- for instance, taking advantage of a newly opened rift or swirling Warp Storm to materialise a daemon host that will run rampant across the mortal worlds.
Dark omens, Chaos Cultist activity and mutation frequently herald and accompany their arrival in realspace , and when the armies of the gods blaze into being, reality itself bows before them.
Each of these dread legions are characterised by the unique aspects of their founding power. Khorne's daemons advance as a great host accompanied by blaring horns; beneath brazen banners, the whips of roaring monstrosities urge on rank upon rank of bloodthirsty footsoldiers.
With raw anger and violence, the legions of Khorne cut a swathe through enemy territory, the blood spilt by their attacks a tribute to their almighty maker.
Acts of slaughter and mutilation are rewarded by the Lord of Battle, and even those that fight against his daemons unwittingly empower him with their rage and blood sacrifice.
Tzeentch is perhaps the most devious of all the gods, for he will look to create a weakness to exploit before sending his servants to war.
There is always a plan to his attacks, although it is often beyond the understanding of mortals, and may take untold millennia to unfold. Through plotting and sorcery, the Changer of Ways will set his enemies against each other, sowing confusion and distrust; when the time is finally right, Tzeentch's cackling minions and manipulative magisters sweep forward upon a carpet of magic, striking at the weakest of the targets, opening unseen seams of Warp energies or setting the stage for future catastrophes.
When Nurgle's minions are set free, they march forth to spread disease and decay. Sonorous chanting and the dolorous clangs of rusted bells herald their attacks, while the army advances under an impenetrable swarm of flies.
Capering daemon-mites carpet the ground before the host, and the noxious poxes of the fleshy hulks that command them kill everything in their path, rendering all life down to mulch from which corrupted fungi and poisonous plants erupt.
The invasions of Slaanesh begin in an insidious fashion before developing into a full frontal assault. The tendrils of the Dark Prince's power inveigle their way into the souls of mortals, perverting them from within and giving them over entirely to the pursuit of their base desires.
She was the wife of the River-God Acheron. HADES Haides, Aidoneus The grim King of the Underworld, the ruler of the dead.
He received his dark domain when the three sons of Cronus drew lots for the division of the universe. HECATE Hekate The goddess of magic, necromancy and the haunting ghosts of the dead.
She who issued forth from the underworld with a train of torch-bearing Lampades, demonic Lamiae, ghosts and hell-hounds. Hecate was the minister of Persephone.
HERMES CHTHONIUS Khthonios The guide of the dead who led the ghosts to their final resting place in Hades. HYPNUS Hypnos The god of sleep who dwelt in a silent realm on the borders of Hades.
He issued forth from the underworld with his mother Nyx the Night. KERES Monstrous she-Daemones of violent death and disease.
They presided over the battlefield carnage, driving the weapons of death and tearing free the souls from the dying.
LAMIAE Lamiai Underworld Daimones in the train of the goddess Hekate. They were vampiric monsters who assumed the forms of beautiful women to seduce and devour young men.
LAMPADES Torch-bearing underworld nymphs in the train of the goddess Hecate. They may have guided the spirits of the blessed dead initiates of the Eleusinian Mysteries to their final resting place in Elysium.
Many so called barbarian cultures around the world worship the Dark Gods  . The Dark Gods are said to be worshipped in cults in most many cities of the world .
Among other things, these cults are believed to be recruitment points for the Warriors of the Dark Gods. The cultists offer devotees with a more martial disposition  to meet a daemon to form the Pact.
Main article: Warriors of the Dark Gods. People who lack a place in their own society can sometimes find themselves drawn to the Dark Gods.
People with unfilled ambitions, who clash against the morality of their culture or who are unable to find justice for wrongs done to them.